In a recent Twitter Space hosted by Menthol Protocol, key players from the gaming and metaverse sectors, Wolves of Rome and MetaGameHub, came together to discuss the exciting intersection of these domains and the role of sustainability in their projects.
Wolves of Rome, a turn-based card game strategy, is set in a world of historical fantasy where myths and legends are real. The game is currently in open Alpha and offers three empires for players to choose from: Neutral, Rome, and Egypt. Each empire has its own unique strategies, play styles, and cards to collect and build. The game is designed to be much more than just a simple attack and defend strategy. It involves real-time adaptation, planning, and mind games with opponents.
The game's open Alpha version is available on Mac, PC, and Linux, and players can download it directly from the Wolves of Rome website. The Beta version, which will be available on mobile, is also in the works. Wolves of Rome is also planning to introduce more empires, including vampires, the Yucatec (lizard men), and the Qin dynasty, each with their unique archetypes, personalities, and play styles.
The discussion also highlighted the role of the metaverse in gaming. Yusuf, from MetaGameHub, pointed out that gaming and the metaverse have been intertwined for over 20 years. He cited World of Warcraft as an early example of a metaverse, a massively multiplayer map where people could interact, play, and exchange materials.
The metaverse can serve as an extension of the gaming experience, offering a place for players to interact with the game and the community in immersive environments. It can also serve as a platform for social gatherings, where players can meet, interact, and even participate in mini-games or quests.
The discussion also touched on the role of sustainability in these projects. Menthol Protocol is working on creating digital carbon IDs for players, showing the carbon footprint they have created and allowing them to support different environmental projects. This could be through carbon credits, biodiversity credits, water credits, soil credits, or other impact tokens representing social projects.
The Twitter Space ended on a positive note, with the participants expressing excitement about the upcoming Metaverse event on April 21st and the potential of the gaming and metaverse sectors to drive real-world action towards sustainability.
In conclusion, the convergence of gaming, the metaverse, and sustainability presents exciting opportunities for innovation and impact. As these sectors continue to evolve and intersect, they have the potential to create immersive, engaging experiences that also drive positive change in the real world.